Hand-check Blender previz end to end #179

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opened 2026-10-11 06:41:33 +00:00 by crowmaki · 0 comments
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#139

What to check

Several slices of #139 left checks that only a real Blender, a real ComfyUI with H3, or a person at the running app can do. Each PR listed them as not done. Do them together, and file a bug for each one that fails.

  • VHS_LoadVideo against a real ComfyUI with H3 (from #172). The job builder sends force_rate 0, custom_width/height 0, frame_load_cap 0, skip_first_frames 0 and select_every_nth 1. FakeComfy accepts any inputs, so no test confirms this node signature for the installed VideoHelperSuite. Queue a draft and a final on a complex Shot and confirm both run and use the video.
  • References in a windowed Blender (from #173). The audio strip, the Line markers and the camera background images are visible while animating, and absent from the playblast.
  • Live pickup (from #174). With the app open, "Playblast for AI Studio" in Blender updates the Shot's previz panel and dot without an import step.
  • Import a real Blender playblast through the UI (from #169 and #171). "Import playblast…" gives a current previz.
  • Older Blender versions (from #171 and #173). The bootstrap was only run on Blender 5.2. It claims to need only 3.2+ APIs, and the pre-4.4 sequences path for the sound strip is untested. Try at least one 4.x and one 3.x release, or state the minimum supported version on the Blender settings page.

Acceptance criteria

  • Each check above is done and ticked, with a note of the versions used
  • A bug is filed for each failure
## Parent #139 ## What to check Several slices of #139 left checks that only a real Blender, a real ComfyUI with H3, or a person at the running app can do. Each PR listed them as not done. Do them together, and file a bug for each one that fails. - [ ] **`VHS_LoadVideo` against a real ComfyUI with H3** (from #172). The job builder sends `force_rate 0`, `custom_width/height 0`, `frame_load_cap 0`, `skip_first_frames 0` and `select_every_nth 1`. FakeComfy accepts any inputs, so no test confirms this node signature for the installed VideoHelperSuite. Queue a draft and a final on a complex Shot and confirm both run and use the video. - [ ] **References in a windowed Blender** (from #173). The audio strip, the Line markers and the camera background images are visible while animating, and absent from the playblast. - [ ] **Live pickup** (from #174). With the app open, "Playblast for AI Studio" in Blender updates the Shot's previz panel and dot without an import step. - [ ] **Import a real Blender playblast through the UI** (from #169 and #171). "Import playblast…" gives a `current` previz. - [ ] **Older Blender versions** (from #171 and #173). The bootstrap was only run on Blender 5.2. It claims to need only 3.2+ APIs, and the pre-4.4 `sequences` path for the sound strip is untested. Try at least one 4.x and one 3.x release, or state the minimum supported version on the Blender settings page. ## Acceptance criteria - [ ] Each check above is done and ticked, with a note of the versions used - [ ] A bug is filed for each failure
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