MCP: Keyframes #196

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opened 2026-10-11 06:52:23 +00:00 by crowmaki · 0 comments
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Parent

#157

What to build

A harness can pin a Shot's look with Keyframes.

  • Read a Shot's Keyframes and the jobs making new ones.
  • Generate a Keyframe at an anchor from a prompt. Edit a Keyframe from an instruction and references.
  • Import a Keyframe from an image file, for example a still rendered in Blender.
  • Take the first or last frame of a Take as another Shot's Keyframe.
  • Remove a Keyframe.
  • view_image accepts Keyframes.

Acceptance criteria

  • Generate → wait_for_jobs → view_image on the Keyframe
  • Import and take-from-frame create Keyframes with the right provenance
  • An unknown anchor lists the valid values
  • Removing a Keyframe is undoable

Blocked by

## Parent #157 ## What to build A harness can pin a Shot's look with Keyframes. - Read a Shot's Keyframes and the jobs making new ones. - Generate a Keyframe at an anchor from a prompt. Edit a Keyframe from an instruction and references. - Import a Keyframe from an image file, for example a still rendered in Blender. - Take the first or last frame of a Take as another Shot's Keyframe. - Remove a Keyframe. - `view_image` accepts Keyframes. ## Acceptance criteria - [ ] Generate → `wait_for_jobs` → `view_image` on the Keyframe - [ ] Import and take-from-frame create Keyframes with the right provenance - [ ] An unknown anchor lists the valid values - [ ] Removing a Keyframe is undoable ## Blocked by - #193 - #194
crowmaki referenced this issue from a commit 2026-10-14 03:08:26 +00:00
crowmaki referenced this issue from a commit 2026-10-14 03:08:26 +00:00
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