Reference material in the Blender scene #162

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opened 2026-10-10 21:06:22 +00:00 by crowmaki · 0 comments
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Parent

#139

What to build

The Blender scene carries the material the filmmaker needs to time and stage the motion:

  • The Shot's Performance slice as an audio strip on the timeline, when a Performance drives the Shot.
  • A timeline marker at each Line's start. These come from the Performance's Line marks when a Performance drives the Shot, and from the script estimate otherwise.
  • The Board's Panels and the Setup's location angle as camera background images.

All of this goes into the scene spec (pure, in studio-core), and the bootstrap script applies it when it builds the scene. The "Playblast for AI Studio" operator hides the background images when it renders, so that H3 reads only motion and camera.

Acceptance criteria

  • Scene spec integration tests: Line markers with and without a Performance, the Performance slice audio path when there is one (and none otherwise), Board Panel images and the location angle image
  • The bootstrap script adds the audio strip, the markers and the camera background images on first build
  • Checked by hand in Blender: the references are visible while animating and absent from the playblast

Blocked by

## Parent #139 ## What to build The Blender scene carries the material the filmmaker needs to time and stage the motion: - The Shot's Performance slice as an audio strip on the timeline, when a Performance drives the Shot. - A timeline marker at each Line's start. These come from the Performance's Line marks when a Performance drives the Shot, and from the script estimate otherwise. - The Board's Panels and the Setup's location angle as camera background images. All of this goes into the scene spec (pure, in studio-core), and the bootstrap script applies it when it builds the scene. The "Playblast for AI Studio" operator hides the background images when it renders, so that H3 reads only motion and camera. ## Acceptance criteria - [ ] Scene spec integration tests: Line markers with and without a Performance, the Performance slice audio path when there is one (and none otherwise), Board Panel images and the location angle image - [ ] The bootstrap script adds the audio strip, the markers and the camera background images on first build - [ ] Checked by hand in Blender: the references are visible while animating and absent from the playblast ## Blocked by - #160
crowmaki referenced this issue from a commit 2026-10-11 01:37:26 +00:00
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